Motion - Kinematics
Usually, most of the common types of multi-axis or special CNC machines use dedicated motion kinematics in order that machine motion is correct. Here user can configure essential kinematic parameters.
Kinematics
Different types of kinematics/machine types are available for selection from drop down menu. Each type of kinematics comes with its group of parameters.
Trivial
Trivial kinematics maps joints (motors) directy to axes.
Rotary 4th Axis A
TableA kinematics rotates joint coordinates around X axis (A). X, Z and A coordinates are used, Y is usually zero.
RotPoint X
RotPoint Y
RotPoint Z
Direction
Rotary 4th Axis B
TableB kinematics rotates joint coordinates around Y axis (B). Y, Z and B coordinates are used, X is usually zero.
RotPoint X
RotPoint Y
RotPoint Z
Direction
Rotary 5 Axis Table AC
TableAC kinematics uses table that rotates around Z axis (C) and is tilted around X axis (A).
RotPoint X
RotPoint Y
RotPoint Z
Direction A
Offset AX
Offset AY
Offset AZ
Direction C
Offset CX
Offset CY
Offset CZ
Rotary 5 Axis Table BC
TableBC kinematics uses table that rotates around Z axis (C) and is tilted around Y axis (B).
RotPoint X
RotPoint Y
RotPoint Z
Direction B
Offset BX
Offset BY
Offset BZ
Direction C
Offset CX
Offset CY
Offset CZ
CoreXY
CoreXY kinematics also known as H-Bot kinematics.
Direction X
Direction Y
Custom
Custom kinematics uses matrix to transform joints to axes. Inverse matrix is calculated automatically.
Matrix 0
Matrix 1
Matrix 2
Matrix 3